A glowing formation stands in the landscape, inviting viewers to reach out from the distance. Geode is a video mapped sculpture that results from our analysis of improvisational geometry in three dimensional space. The project departs from a neo-concrete inspiration, asking ourselves about the aesthetic potential of emotive geometry, utilizing non-orthogonal shapes and mathematical models based on points and infinite planes. However, Geode takes neo-concrete art to a new dimension by integrating digital geometry in response to audio synthesis. In this way, we accomplish a crystal-like organic shape that glows like the Geodes. The surface variations are the result of real-time sound synthesis. We visualize soundscapes by transforming analog signals into digital data in real-time. The sculpture’s metamorphoses is experienced visually by sound-driven generative geometries. The 12-feet-tall structure becomes a scene in a series of public audiovisual performances. The sound is generated through modular audio synthesis (CV/ Gate). The sound data affects the intensity of the experience through a Bluetooth interface and visualized through networked video projections.GEODE is a collaborative effort to fuse public sculpture, soundscape, and visual projection into one immersive experience.
Networked Video Mapping
For this project, we designed and novel audiovisual system for live video mapping experiences. The program, coded in the Processing language, utilizes a wireless network to communicate data across multiple video projections. This distributed approach to video mapping minimized computational latency and proved to be easily scalable and adaptable to different contexts.
Our tool of a server/client system for video mapping proved to be easily implemented, ideal for generative art and movie playback of textured planes.